2025-mclain

The Magic of Crip Storytelling: D&D, Cognitive Access Tools, & Community Building

Presented by Elizabeth McLain, Gustavo Araoz, Christopher Campo-Bowen, Scott Hanenberg, and Atlas Vernier

Date and Time

2025 Disability Summit

Date: Wednesday, April 23

Workshop: 9-10a

Presentation Materials

Presentation slides: Coming soon!

""

Abstract

Every disabled person is a storyteller, but we seldom get to tell our own stories. Play is a human right, but people with disabilities are often denied a seat at the table. In our workshop, we explore how playing tabletop roleplaying games (TTRPGs) online can provide opportunities for collaborative storytelling and disability community building. The most popular TTRPG, Dungeons & Dragons (D&D), is rules intensive, with hundreds of pages of rules for players. Websites like D&D Beyond and Roll20 provide some digital support, but they lack accessibility features needed by many disabled players, especially in the realm of cognitive access. Our initiative, Open the Gates Gaming (OtG), is a disabled-led, cross-disciplinary collaboration that began as research on cognitive access tools for D&D in response to the needs of our local disability community. Our suite of six cognitive access tools was designed with and by disabled and neurodivergent people, and is now available as an open-access download to empower everyone to tell their stories and build community.

In our 60-minute workshop, participants will have two options for how they wish to engage with our tools. For those who would like a hands-on approach, we will use up to four breakout rooms to divide storytellers into “adventuring parties” of four to six (as space permits) to play through an adventure facilitated by a member of our team. In the main Zoom room, we will show the rest of the participants our tools and demonstrate how they are used. 

Together, the suite of cognitive access tools enables D&D to serve as an accessible medium for collaborative storytelling, creative problem solving, and dreaming a more inclusive world. Character creation can be overwhelming, but our narrative Class Selector uses storytelling to help players build the hero they are envisioning. To support learning and remembering/referencing the complexities of the game’s rules, our Explainer Videos provide short, digestible summaries of over a dozen of the game’s core mechanics. Our Character Sheets track the adventurers’ statistics, abilities, and other attributes. Players with cognitive disabilities may struggle with the open-ended nature of decision-making in D&D. Our Decision Guide is a half-page summary of the most common options for players to reference if they are unsure of what to do next. Finally, the game features numerous magic spells and character abilities with lengthy, complex descriptions. Spell cards help players keep track of their spells, but existing options include an overwhelming amount of text, often in very small print. Our Spell & Ability Cards offer shortened, simplified descriptions while preserving game mechanics.

Open the Gates Gaming aspires to be an example of community-driven research that creates access for all by honoring the expertise of those who are disabled or otherwise excluded. We hope that workshop participants will use and adapt our tools. Additionally, we intend to empower participants to use D&D as part of their community building and care practices. Ultimately, we hope to inspire more disabled people to see themselves as creators, storytellers, and worldbuilders.

About the Speaker

Gustavo Araoz

Gustavo E. Araoz is the facility and production coordinator at Virginia Tech’s Institute for Creativity, Arts, and Technology. He draws on a deep background in theatre technology and the performing arts to support interdisciplinary projects.Prior to that, he was based in New York City, providing lighting support and design for theater, opera, and dance in the city and on tour. He has a BFA from VCU. Gustavo began playing TTRPGs in high school and credits the hobby with helping him build enduring friendships and making new connections with people from all walks of life. He’s excited to be part of the OTG community and to support their project in any way he can.

A bearded latino man with glasses smiles warmly while standing indoors near a large window. He is wearing a black zip-up sweater, and natural light fills the bright, modern space behind him.

Christopher Campo-Bowen

Christopher Campo-Bowen received his PhD in musicology from UNC Chapel Hill and is Assistant Professor of Musicology in the Virginia Tech School of Performing Arts. His first scholarly monograph, Visions of the Village: Ruralness, Identity, and Czech Opera (Oxford University Press 2025), investigates how operatic visions of Czech rural cultures were instrumental in creating ethnonational belonging. A D&D 5e adventure he wrote based on Antonín Dvořák’s opera Rusalka (1901) became a much larger project of writing D&D adventures that encourage players to retell operatic stories in ways that reflect the kinds of worlds they want to build. Christopher is the storytelling and writing lead for Open the Gates Gaming as well as the resident forever-DM, and he also helps with playtesting various OtG tools and adventures. Chris identifies as queer and Latino, and he is passionate about making sure that everyone can feel included at the gaming table.

A Latino man with glasses, short dark hair, and a mustache. He is wearing a navy blue sweater with green trees in the background.

Elizabeth McLain

Elizabeth McLain, PhD (she/her) leads Open the Gates Gaming and is an Assistant Professor of Musicology and Director of Disability Studies at Virginia Tech. She is a scholar of music and spirituality in the twentieth century, but her lived experience as a chronically ill rollator-wielding autistic compels her to transform music scholarship through the principles of disability justice. Thanks to a grant from the Mellon Foundation, McLain and Ashley Shew co-direct the Disability Community Technology Center. McLain’s research on disability culture and the arts has an (auto)ethnographic bent, capturing an insider’s perspective on the creative lives of disabled artists. With the support of an NEH Digital Humanities Advancement Grant and an ACLS Digital Justice Seed Grant, her a2ru’s Ground Works team is documenting the inaugural CripTech incubator. Her most recent publication is a collaboration with Andy Slater entitledUnseen Sound: One Step into the Blind Future (Academic Access Version),” in Leonardo.

A white woman with long blonde hair and glasses wearing a dark suit.

Scott Hanenberg

Known affectionately as the team’s Rules Lawyer, Scott Hanenberg is one of the developers for Open the Gates Gaming, helping to design creative cognitive access tools for accessibility in tabletop roleplaying games. He also runs Dungeons & Dragons 5th edition games, including at playtests for access tools. Scott teaches music theory at the Cleveland Institute of Music. He studied classical guitar and composition at Queen’s University and holds an MA in musicology and a PhD in music theory from the University of Toronto. Scott’s research uses corpus analysis and positional listening to study meter and groove in popular music. His recent work has investigated the role of the drum kit in shaping listener interpretations of irregular meters. In his free time, Scott enjoys rock climbing and playing D&D with friends.

A white man with short, light brown hair wearing a collared shirt and suit jacket.

Atlas Vernier

Atlas Vernier (they/them) is a storyteller, researcher, and technologist. They are currently a graduate student in the Grado Department of Industrial & Systems Engineering at Virginia Tech. Interdisciplinary and international collaboration are at the core of Atlas’ work. Their research is centered around the ways in which people from various cultural, linguistic, and knowledge backgrounds collaborate. This work is driven by their experience as the operations director of an international indie animation studio, a technologist at NASA Langley Research Center, and a translator for Critical Role. Atlas is a member of Open the Gates Gaming, an organization that researches how tabletop role-playing games can be used to tell collaborative stories that inspect representations of disability, gender, and race. Atlas is also a graduate assistant at the Institute for Creativity, Arts, and Technology at Virginia Tech, developing systems for connection and collaboration in immersive audio-visual environments.

A mixed-race person with short brown hair and several piercings. They are wearing a gray polo.